Races with more than 40 character points have a slower Perk Rate. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and 35 for dogs. Generally, humans have 40 points to distribute among their characteristics. In Fallout Tactics, bonuses from items can increase the statistics beyond their natural racial maximum and can reach as high as 16. In Fallout Tactics, each race has some points distributed already at character creation. This can be confirmed on the PC version of the game using the command player.getav. but if there ever is a negative modifier - for example, metal armor ( Agility -1) - the Agility stat will still show 10, because one's Agility is technically 11. For example, if one has 10 Agility and then finds the Agility bobblehead, the statistic is still represented as 10 in the Pip-Boy. I basically rely on the Radio rooms to bring more dwellers as I find. Any point in training my Max Charisma people in my Radio Rooms to have 10 Luck (Not sending them put into the Wastes as they are low level because they don't gain EXP in this room). In Fallout 3 the primary statistics can be raised by in-game means such as by finding items, such as bobbleheads. What does the Luck Stat do for Radio Rooms Environments 7 years ago 1. In Fallout 76, a new SPECIAL system was introduced. In Fallout 4, they are chosen while interacting with the Vault-Tec rep at one's house in Sanctuary Hills. In Fallout: New Vegas one chooses their stats via the Vit-o-matic Vigor Tester in Doc Mitchell's house. In Fallout 3, stats are chosen via the You're SPECIAL book found in Vault 101.
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